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How To Evolve Helioptile In Pokemon Shield

Helioptile • Generation VIII Pokédex

Helioptile

Pokédex Page for Helioptile

This is the Marriland Pokédex page for Helioptile, showing its data and moves in Pokémon Sword & Shield. Helioptile is non available in Pokémon Brilliant Diamond or Shining Pearl and cannot exist used in or sent to those versions.

  • Top Info
  • Moves
  • Stats
  • Location
  • Flavor
Sprite of Helioptile in Pokémon HOME
Egg Groups:
Monster / Dragon
EXP At Lv. 100:
one,000,000

Here are what abilities Helioptile can perhaps accept, along with their effects.

Dry out Skin
Helioptile heals during rain and when hit by Water moves; it takes damage in the sun and takes more than damage from Fire moves.
Sand Veil
Raises Helioptile's base evasion by 25% in a sandstorm. Prevents sandstorm harm to Helioptile.
Solar Power
While the weather condition is sunny, Helioptile's Special Attack is increased by l%, simply it takes 1/viii its max HP damage each plow.

Below is a list of what Helioptile's weakness and resistance is to various types.

FIGHTING

GROUND

½

ELECTRIC

FLYING

STEEL

immune

GHOST

Beneath you'll find a list of all Pokémon Helioptile evolves from or into, along with its evolution method.

Helioptile's Moves in Sword & Shield

Beneath is a list of all of the moves that Helioptile can learn, along with what level it learns the motion, the TM or TR number, and what egg moves it can learn, if any. Hover over a motility (desktop/laptop) or click the ? push button next to the move (mobile/tablet) to find out more than about the move.

Level Up Moves

Hither are all of the moves Helioptile learns via level upwardly. Anything marked "Evo." means it learns it upon evolving. If the level is i, it can be relearned at a Pokémon Heart.

Lv. Motility Type Category Power Acc.% PP Target Info
1

Mud-Slap

100% chance of lowering the target'due south Accuracy by one stage.

Ground

SPECIAL

twenty 100% x One Target
1

Tail Whip

Lowers all nearby enemies' Defence force by one phase.

NORMAL

STATUS

-- 100% thirty Nearby Enemies
four

Pound

Amercement the target.

NORMAL

PHYSICAL

40 100% 35 One Target
8

Thunder Shock

Has a 10% adventure to paralyze the target.

Electrical

SPECIAL

40 100% 30 Ane Target
12

Quick Attack

Has higher priority.

NORMAL

PHYSICAL

40 100% xxx One Target
16

Charge

Raises Helioptile's Special Defense by one stage and doubles the power of its Electrical moves next plow.

ELECTRIC

STATUS

-- -- 20 User
20

Bulldoze

100% chance of lowering all nearby Pokémon'due south Speed by one stage.

Basis

PHYSICAL

lx 100% 20 All But Self
24

Volt Switch

Forces Helioptile to switch out later dealing impairment.

Electrical

SPECIAL

70 100% xx One Target
28

Parabolic Charge

Heals Helioptile past 50% of the harm dealt to each target of Parabolic Charge.

Electrical

SPECIAL

65 100% 20 All Just Cocky
32

Thunder Wave

Paralyzes the target.

ELECTRIC

STATUS

-- 90% 20 One Target
36

Thunderbolt

Has a 10% chance to paralyze the target.

Electrical

SPECIAL

xc 100% fifteen One Target
xl

Electrify

Changes the target's type to Electrical if it hasn't already acted.

ELECTRIC

STATUS

-- -- 20 One Target
44

Thunder

30% take chances of paralyzing the target. 100% accuracy in the rain and 50% accurateness in sunny weather.

Electrical

SPECIAL

110 70% 10 One Target

TM Moves

Here are all of the moves that Helioptile can learn via TM (Technical Auto). These moves tin be taught an unlimited number of times in one case the TM is obtained.

TM Motion Blazon Category Ability Acc.% PP Target Info
TM14

Thunder Wave

Paralyzes the target.

ELECTRIC

STATUS

-- 90% 20 One Target
TM15

Dig

Tin't be hit on the first turn, attacks on the second turn.

GROUND

PHYSICAL

80 100% 10 Ane Target
TM17

Light Screen

Reduces damage from Special-based moves for five turns.

PSYCHIC

STATUS

-- -- 30 User'southward Field
TM21

Rest

Helioptile restores its HP to full and falls comatose for two turns.

PSYCHIC

STATUS

-- -- x User
TM22

Rock Slide

Has a 30% run a risk of causing all nearby enemies to flinch.

Stone

PHYSICAL

75 90% 10 Nearby Enemies
TM24

Snore

Can only be used while asleep. 30% chance of making the target blanch.

NORMAL

SPECIAL

50 100% fifteen One Target
TM25

Protect

Protects Helioptile from attacks for a turn. Low chance of working on consecutive turns.

NORMAL

STATUS

-- -- x User
TM31

Concenter

Infatuates Pokémon of the opposite gender.

NORMAL

STATUS

-- 100% 15 One Target
TM32

Sandstorm

Changes the conditions to a sandstorm for v turns.

ROCK

STATUS

-- -- 10 Entire Field
TM33

Rain Trip the light fantastic toe

Changes the weather to rainy for 5 turns.

WATER

STATUS

-- -- 5 Entire Field
TM39

Facade

Does double impairment if Helioptile is poisoned, burned, or paralyzed.

NORMAL

PHYSICAL

70 100% xx I Target
TM40

Swift

Doesn't miss all nearby enemies.

NORMAL

SPECIAL

60 -- 20 Nearby Enemies
TM48

Rock Tomb

100% chance of lowering the target'due south Speed by 1 stage.

ROCK

PHYSICAL

60 95% 15 1 Target
TM56

U-plough

Forces Helioptile to switch out after dealing damage.

Problems

PHYSICAL

70 100% twenty One Target
TM75

Low Sweep

Lowers the target's Speed by 1 stage.

FIGHTING

PHYSICAL

65 100% xx One Target
TM76

Round

Deals double harm if Round has already been used and causes any other Pokémon using Round to use information technology immediately afterward.

NORMAL

SPECIAL

60 100% 15 I Target
TM80

Volt Switch

Forces Helioptile to switch out later on dealing harm.

ELECTRIC

SPECIAL

70 100% xx One Target
TM81

Bulldoze

100% chance of lowering all nearby Pokémon'south Speed by ane stage.

GROUND

PHYSICAL

60 100% 20 All Only Self
TM82

Electroweb

Lowers all nearby enemies' Speed past one stage.

Electrical

SPECIAL

55 95% fifteen Nearby Enemies
TM90

Electrical Terrain

Activates Electric Terrain for v turns, which prevents not-airborne Pokémon from falling asleep and powers up Electrical-blazon moves past 50%.

Electric

STATUS

-- -- ten Entire Field

TR Moves

Here are all of the moves that Helioptile tin learn via TR (Technical Record). These moves tin be taught just once per TR, but TRs tin can be obtained in the Wild Area and other locations.

TR Motion Type Category Power Acc.% PP Target Info
TR04

Surf

Deals extra harm to targets using Dive.

WATER

SPECIAL

90 100% 15 All Only Self
TR08

Thunderbolt

Has a 10% take a chance to paralyze the target.

Electrical

SPECIAL

xc 100% 15 I Target
TR09

Thunder

30% take a chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.

ELECTRIC

SPECIAL

110 seventy% x One Target
TR12

Agility

Raises Helioptile's Speed by ii stages.

PSYCHIC

STATUS

-- -- 30 User
TR20

Substitute

Costs 25% of Helioptile's max HP. Sets upward a Substitute to cake effects and damage.

NORMAL

STATUS

-- -- x User
TR26

Endure

Will survive any striking with at least 1 HP left this turn. 50% chance of working on sequent turns.

NORMAL

STATUS

-- -- 10 User
TR27

Sleep Talk

Can only exist used while asleep. Uses one of Helioptile's moves at random.

NORMAL

STATUS

-- -- 10 User
TR31

Iron Tail

xxx% risk of lowering the target's Defence force past i phase.

STEEL

PHYSICAL

100 75% 15 One Target
TR58

Night Pulse

Has a 20% take chances of causing the target to flinch.

DARK

SPECIAL

80 100% 15 1 Target
TR77

Grass Knot

Does more than harm depending on how heavy the target is.

GRASS

SPECIAL

varies 100% 20 1 Target
TR80

Electro Ball

Power ranges from 60–150 based on Helioptile's Speed vs. the target's.

Electrical

SPECIAL

varies 100% 10 One Target
TR83

Ally Switch

Switches places with Helioptile for the residuum of the battle.

PSYCHIC

STATUS

-- -- 15 User
TR86

Wild Accuse

Helioptile takes 25% of Wild Accuse'south damage every bit recoil damage.

ELECTRIC

PHYSICAL

90 100% 15 1 Target

Egg Moves

Here are all of the moves that Helioptile can learn every bit Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to notice compatible convenance Pokémon to get that Egg Motility onto Helioptile.

Motion Type Category Power Acc.% PP Target Info
EGG

Glare

Paralyzes the target.

NORMAL

STATUS

-- 100% 30 One Target
EGG

Dragon Blitz

Has a twenty% chance of causing the target to blanch.

DRAGON

PHYSICAL

100 75% ten One Target
EGG

Dragon Tail

-6 priority. After doing harm, forces the foe to switch out, or ends wild battles.

DRAGON

PHYSICAL

60 90% 10 One Target

Move Tutor Moves

Here are all of the moves that Helioptile can learn from Motility Tutors. Most of these require the Expansion Laissez passer and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught bated from this.

Motility Type Category Power Acc.% PP Target Info
TUTOR

Rising Voltage

If used during Electrical Terrain, Rising Voltage does double damage.

ELECTRIC

SPECIAL

70 100% xx I Target
TUTOR

Scale Shot

Hits the target two to v times in a row. If Calibration Shot hits at least one time, raises Helioptile'southward Speed by one stage and lowers Helioptile's Defense force by ane stage.

DRAGON

PHYSICAL

25 90% xx One Target

Helioptile'south Detailed Stats

Below you'll detect a more detailed table containing Helioptile's calculated stats, which are the stats that you actually see displayed in game. These are afflicted by a diverseness of things, such equally level, Effort Values (EVs), Individual Values (IVs), and Helioptile's Nature.

Past default, the stats you encounter in the table below show iv dissimilar possibilities, all bold Helioptile is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, then its maximum is 10% college than shown here, and minium ten% lower.

Stats at
level 100
0 EVs 252+ EVs Base of operations Stat
Min Max Min Max
HP 198 229 261 292 44
Set on 81 112 144 175 38
Defense 71 102 134 165 33
Sp. Atk 127 158 190 221 61
Sp. Def 91 122 154 185 43
Speed 145 176 208 239 lxx
Full 289

Where to Find Helioptile in Sword & Shield

Pokédex Entries for Helioptile

Generation 8 Pokédex Entries

Sword

When spread, the frills on its head act similar solar panels, generating the power backside this Pokémon's electric moves.

Shield

The sun powers this Pokémon'southward electricity generation. Suspension of that procedure stresses Helioptile to the indicate of weakness.

Generation 6 Pokédex Entries

X Omega Ruby

They brand their dwelling in deserts. They can generate their energy from basking in the sun, so eating food is non a requirement.

Y Blastoff Sapphire

The frills on either side of its head have cells that generate electricity when exposed to sunlight.

Source: https://marriland.com/pokedex/helioptile/

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